Excel Simulator: Version History

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User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

GuanYuCwK's Excel Simulator

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Version 1.07 (Age 46 Compatible)
Changelogs for v1.07:

Fixed Mystics Page "Select to hour 120" to select failure spell/costs too.
"max" build now accounts for builds on current hour. However, if "max" is used on normal build, nothing can be built on speedbuild, vice versa.
Added logs for failed spells.
Made explore costs round down.
Added save/load actions function.
Fixed loading of province.
Estimation for draftcost is up. (max(1,(Army-Thieves)/MaxPop*12/5)*base_cost) (Asf)
Special thanks to everyone I have approached to provide me data to the draftcost!
Paradise gains are now automatically dependent on guild percentage, based on utimes formula by Clampy.
Tog and paradise now get bonus for Dark Elves.
Modification to Birthrate formula.
Changed food grown and eaten to be based on current hour instead of previous hour.
Corrected FL and IA to be based on previous hour rather than current hour.
Slight change in rate of change of BE.

Download:
Version 1.06 (Age 46 Compatible)
Changelogs for v1.06:

Changed starting building credits to 100. (Thanks to FireBones)
Fixed a minor barren land round down bug.
Fixed shepherd soldier cost. (Thanks to JohnSnowStorm)

Version 1.05 (Age 46 Compatible)
Changelogs for v1.05:

Fixed bug in change of BE.
Fixed Building Time formula. (Thanks to FireBones for reporting and ava for double checking)

Version 1.04 (Age 46 Compatible)
Changelogs for v1.04:

Fixed LAP Bug. (Thanks to sslimass)

Version 1.03 (Age 46 Compatible)
Changelogs for v1.03:

Fixed a building effects cap for build, explore, training, science, attack time and mod tpa.
Fixed a science bug for first hour's learning not deducted from free books.
Fixed a training bug for maximum trainable not accounting for units trained on the current hour.
Fixed a building cost bug for not rounding down.

Version 1.02 (Age 46 Compatible)
Changelogs for v1.02:

Updated building efficiency formula for dwarf and artisan to be plus instead of multiple.
Very minor change to explore formula.
Added 1,500 free books for starting provinces.
Fixed a bug for barren land rounded off instead of rounded down.
Added total land explored to Explore page.
Fixed a spells reference bug affecting IA to Townwatch.

Version 1.01 (Age 46 Compatible)
Changelogs for v1.01:

Added a reset button using macro.
Updated a log bug not logging after certain hour.
Added fail spells function.
Corrected birthrate formula (based on dragonportal).

Version 1.0 (Age 46 Compatible)
Changelogs for v1.0:

Fixed a bug for building in the first hour.
Free Books format fixed to not show decimals.
Fixed a military in training display bug.
Fixed Throne page Mod Def for multiplying peasants to Minor Protection.
Fixed Science effect bug.
Ranks are now available.
Fixed mod tpa and wpa.
Fixed a display bug for minor protection and townwatch.
Minor tweak to exploring formula.
Throne page building page displays buildings at Hour Change instead of buildings of the hour.
Fixed wizzies training bug for BE not affecting training amount.
Fixed Food Grown formula.
War status, wage rate and aid are now shown in the logs.
Fixed percentage of army(current draftrate) at throne page.
Fixed emergency draft bug.
Added Military efficiency.
Fixed MO and MD bug for multiple Military Efficiency, forts/tgs effects and honor bonus instead of addition.
Modified change in Building efficiency to an estimation.
Fixed a training bug.
Fixed food production formula.
Patched to changes on omac boards. "Last edited by Brian_; 24-01-2010 at 23:14.. "

Version 0.9 (Beta)

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

Feel free to report bugs and suggest ideas =)

User offline. Last seen 1 hour 29 min ago. Offline
Joined: 05/15/2009

edit

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

Apologies for the frequent update. Every update will contain at least 1 important bug that will affect simulations greatly. Furthermore, it is the start of age so I would like everyone to be updated as accurate as possible. Cheers =)

User offline. Last seen 11 hours 24 min ago. Offline
Joined: 10/09/2009

Soldier cost for shepherds is off. Should be 2/acre at the start.

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

I am suspecting that OMAC introduced the shepherd bonus twice to soldiers costs and none to GC costs. I have also emailed OMAC regarding the issue. For now I will assume it as 3. Thanks for the input ;)

User offline. Last seen 11 hours 24 min ago. Offline
Joined: 10/09/2009

No it's correct... but just barely:

Non-shep: ( 400 * 2/5 + 0 * 1 / 4 + 75 ) / 67 = 3.507463 (rounded to 4)
Shep: ( 400 * 2/5 + 0 * 1 / 4 + 75 ) / 67 * .7 = 2.455224 (rounded to 2)

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

Hi Godly,

I suspect the exploration cost for soldiers is inaccurate on utopia wiki.

A province from last age:
5507 acres, 8047 explored, 9419 lost in combat. Explore Cost is 16081gc and 35 soldiers.

Based on utopia wiki:
Gc: 3.16 * 5507 - 17.4 * SQRT( 5507 ) - 50 + 0 ) = 18643.359
Sols: 5507 * 2/5 + 0 * 1 / 4 + 75 ) / 67 = 33.997

Based on Excel Simulator (Also slightly modified from dragonportal):
Gc: 3.4* 5507 -15 * 5507^0.6 + 1.4 *(0)^1.01 + 50 = 16139.651
Sols: (Gc + 840) / 479.2 = 35.433

Illustration 2:
400 acres, 0 explored, new wol province.

Based on utopia wiki:
Gc: 3.16 * 400 - 17.4 * SQRT( 400 ) - 50 + 0 ) = 866
Sols: 5507 * 2/5 + 0 * 1 / 4 + 75 ) / 67 = 3.507

Based on Excel Simulator (Also slightly modified from dragonportal):
Gc: 3.4* 400 -15 * 400^0.6 + 1.4 *(0)^1.01 + 50 = 863.831
Sols: (Gc + 840) / 479.2 = 3.556

From illustration 2, you can see that even the based exploring cost for GC is inaccurate. Together with the research data from last age, I feel that the exploration costs on utopia wiki is inaccurate.

Cheers :)

User offline. Last seen 3 weeks 2 days ago. Offline
Joined: 02/01/2010

I'm having some trouble loading data. When I copy paste into the proper box, the format becomes pretty weird. In the history page sometimes it runs into the first lines in other boxes for the other information such as Build page and In progress. When it does seemly copy paste right, there are still errors usually. For example money and food will display null values even at hour zero. I'm using MS Excel 2007 and I'm copying/pasting as the instructions instruct. Also version 1.06.

Other than that, everything else is working perfect. This is an awesome spreadsheet.

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

Some of the sections need to be formatted by Utopia Angel. Was that correct? The load function haven't been used much by everyone so I guess there might be lots of bugs :P However, I have tested a load province last age for 90 hours.

User offline. Last seen 3 weeks 2 days ago. Offline
Joined: 02/01/2010

Correct. Throne and Build are both formatted by Angel V2.01 Alpha 2.

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

I will check again when I get back home. Thats on Friday :/

User offline. Last seen 3 weeks 2 days ago. Offline
Joined: 02/01/2010

Tried it several different times and it finally worked. I did the exact same thing each time though so I'm not sure what happened.

Few bugs when importing:

You are automatically given 1,500 books of sci even after spending the original 1,500 free books that you start with. Example, it's hour 16 and it says I still have 1,500 free books.

Military training page shows #N/A "Gold Left" and "Gold Train" in every box. Cost of Offense Specs/Defensive Specs/Elites shows #N/A in every box except for the first row (H). Thieves show the correct cost.

Raze page shows #N/A for everything in the "Max Razable" row.

On the stats page, just about every rank past H shows #N/A.

I believe all of this is some error in reading the copy pastes.

User offline. Last seen 5 weeks 4 days ago. Offline
Joined: 01/29/2010

I think they increased the birthrate.

User offline. Last seen 3 weeks 6 days ago. Offline
Joined: 04/08/2009

Hi Tamer, it would be helpful if you can send me your load data to my gmail:

You can change your province name and ruler name away too ;)