Self-Spell Mechanics

Comments

14 comments posted
 

very nice :)

Bijo's picture
Posted by Bijo on Sat, 02/07/2009 - 17:32
 

MAX(1, 0,5) = 0,5?

I think you mean MIN

Posted by LucidEssence on Sat, 02/07/2009 - 18:49
 

lol, thanks LucidEssence, that was a silly mistake :p

Posted by Clampy on Sun, 02/08/2009 - 01:00
 

Is there like a geeky nerd virgin farm, where you all get together and work these things out or something?

Some people seriously need to get out more.

:)

Posted by Demad on Sun, 02/08/2009 - 09:10
 

... says someone who bothers to post after, and spend time reading, said article.

Good work Clampy and others, interesting conclusions. Off spells would be nice to see too :)

Posted by Elurin on Sun, 02/08/2009 - 09:43
 

"but if you want to actually do some damage make sure you build up to 20% guilds as well - a 4 hour Meteor Storm just isn't that scary"

max duration was reached at 10% raw guilds as mystic :p then again with incomming land and acre-exchange during wars its a good idea to run around 13-14% atleast to make sure one maintains max duration at all times.

great article though and alot of nice information for the public.

kudos

//Micke-

Posted by Micke- on Sun, 02/08/2009 - 11:26
 

thanks goodness we have people like these :)

for me.. i just make it simple :) more guild %age more mage power :) LoL!

with 50% guids... you can even make your thieves cast def/off spells :)

ahahaha..

<33333

JaMeSeMaJ's picture
Posted by JaMeSeMaJ on Sun, 02/08/2009 - 13:46
 

Nice work, guys. Where do you perform your experiments?

Posted by Rhiever on Sun, 02/08/2009 - 16:42
 

Hi Rhiever. If you were interested in being a part of the UtoLab team or would like to direct queries at them, try out #UtoLab.

Clarey's picture
Posted by Clarey on Mon, 02/09/2009 - 01:33
 

I read this site and several others while I have breakfast in the morning before work. It took me probably 15 seconds to skim through this particular post and then another 10 to comment.

25 seconds I don't mind wasting while chomping on my Weetabix. Now think how long was wasted working out maths formulas for a game as well as studying the 'experimental accounts'.
Trying to defend their actions makes you look like you have geek envy and wish you were nerdy enough to be on the farm with them.

Ta-ta.

Posted by Demad on Mon, 02/09/2009 - 07:42
 

If you're enjoying yourself, the time isn't wasted. I suppose you get off on insulting internet people, kudos on that. Much <3 for the silly notion of nerds playing this game calling others nerdy.

Posted by Catwalk on Tue, 02/10/2009 - 17:38
 

I just enjoy it, you know that Catwalk you geeky nerd. :P

Posted by Demad on Wed, 02/11/2009 - 07:37
 

>>for example storms doesn't affect population growth, it actually kills 1.5% of your peasants per hour change.

If this is a true - let assume you have plague (0 birth rate) + storms (kill 1.5% of peasants). In this case you should have a NEGATIVE peasants growth instead of 0, but this doesn't happen.
So, i think this is wrong.

Very good job, guys, admirations! Keep up good work ;)

setoy's picture
Posted by setoy on Tue, 03/10/2009 - 12:16
 

I have a province right now, underpopulated with plague and storms on and it's losing 1.5% peasants per hour.

Thanks for trying to help though :)

Posted by Clampy on Sun, 03/15/2009 - 02:16

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