Some of you may recall that in the spring of 2006 there was a massive meeting on IRC, organized by AllianceRankings, with most of the notable players of Utopia present (see here for the AR announcement, here for logs, and here for mIRCstats). At one point some five hundred players were present in the channel, and one had to disable the join/leave/quit notifications in mIRC to make the discussion legible.
Though the meeting was compromised from the start (as there was a separate, exclusive, quasi-secret channel for all the self proclaimed elite players) it nevertheless showed a timeless pet peeve of Utopian players: the issue of (dis)honourable play.
Predictably, no-one could agree on anything, suggestions for a pan-Utopian disciplinary force were laughed away, and soon everyone forgot about the project, despite a second attempt to kick some life into this stillborn horse. It was adorable while it lasted.
Players enjoy idealizing the past, saying that "back then" there was more integrity, less cheating, less power abuse and so on. To me, the issue has been a constant one ever since I started playing in December 2000. Already in the early ages I heard horror stories of someone with 200 multi provinces destroying some top kingdom. I've personally experienced a 9m nw kingdom intra land-dropping to our size at 6m nw just for honour-raping purposes.
Humans do not self-regulate. You saw this when even Alan Greenspan, notorious free market cheerleader, commented on the epic fail of the US banks: “Those of us who have looked to the self-interest of lending institutions to protect shareholders’ equity, myself included, are in a state of shocked disbelief". Of course, the same goes for the internet, as much as people would like to believe otherwise.
In the social sciences people have long struggled with the "free rider" problem. I'll use a silly Dutch example to explain. Suppose a community of smelly Netherlanders are tired of getting flooded all the time, and agree to get together and build a dike. Ideally everyone would chip in, get the thing built and at the end of the day they would sit around feeling smug, Dutch and dry. But the cynical among us see the problem: if one of these Dutch figure that getting up at seven to spend a whole day shoveling sounds like a terrible pain in the hindquarters, he or she may opt to let others do the work, while still reaping the benefits (since one can hardly build a dike that allows for the flooding of a select slacker). And so the situation may arise that everyone loses, as mutual distrust builds up, nothing gets done and people find themselves glaring at each other as the water rises to their exceptionally smelly armpits.
There are a number of ways in which the free rider problem can be overcome. The most desirable option - but simultaneously the weakest one - is a person's own moral imperative (I help build the dike because I don't want to leech off my community). This happens when someone has internalized group morality and loyalty. Readers who have been monarch can undoubtedly recall moments when they have consciously tried to guilt-trip slackers - this is when you try to appeal to this sense of community responsibility.
If internalized morality fails (as it always does in human groups) then one can set sanctions on free rider behavior. One kind of sanction is social shunning (I help build the dike because I don't want to eat everyone's bitching). Almost no-one likes to be gossiped about, to be excluded, derided, ridiculed or worst of all: ignored and neglected. This sanction is not purely emotional, it can also be practical. For instance, even if you are a sociopath who doesn't feel bad when being ostracized, you would still suffer in terms of not getting certain help and services.
The second kind of sanction is violence/force (I help build the dike because I don't want to get my rectum savaged in prison). In the case of Utopia, the best example is getting deleted by OMAC. There is a strong incentive for everyone not to fall prey to this kind of sanctioning.
Note that the above mechanisms do not eliminate the free rider problem: they merely marginalize it. And a good thing too, else we would never be able to organize into sizable social groups.
Why did I make you read through this sociological drivel? Back to Utopia. It is (still) a fairly substantial community. We have got, at the moment of writing, some twelve thousand players in six hundred kingdoms. We have a very meager sanction system headed by OMAC, only concerning itself with enforcing some of the less vague rules. We have a handful of morally conscious monarchs who will not allow what they perceive as dishonourable behavior out of principle. But by and large, Utopia is consigned to social sanctions. And anyone who has spent any amount of time in the networth top 50 can attest to the inefficiency of these sanctions. Indeed, the top in Utopia largely resonates with geopolitical behavior, which can be reduced to the "the law of the jungle" principle, where opportunism, backstabbing and power politics reign supreme.
So why is social control doing so poorly in Utopia? Apart from the lack of a central sanction-distributing institution, there is very little transparency. Players can easily maintain shell Kingdoms or satellite resource/intel provinces because it has been fairly easy to evade detection. But even technically legal behavior, such as breaking agreements and vulturing generally have more benefits than costs.
The free rider problem for Utopia is this: even though backstabbing, power abuse and cheating reap short term boons for the perpetrators, on the long term the disillusioned will exit the game in droves and the opportunists will find themselves playing a deserted game. Everybody loses. That the game has held together more or less thus far is most likely due to the tenacious in-group loyalty of players rather than the actual pleasure of playing the game.
So here is the issue: if appealing to personal honour is insufficient, and a serious central policing neither present nor desirable (we are not online to be regulated as much as in RL), what can we do? It seems we would somehow need to increase our social shunning capabilities as a community, but how? I have some ideas, but I may save it for a future article. This has gone on long enough.

Comments
21 comments postedwow Peppie you're like that Jerry Maguire, only Utimes is unlikely to fire you. On a side note, have u heard of the prisoner's dilemma?? Betraying is the strictly dominant strategy :D
yeah, familiar with that
but similar experiments show that if you introduce a system of punishment, betrayal drops sharply :p
i wonder how long till someone blames ABS....
damn good article, and a very nice read
i know my kd tries our very best to play honorably and fairly... we will always do our best to engage people in talks and work towards an outcome both parties are happy with
we are by no means perfect, but we try very hard to stick to our word
i love this game and i don't even want to think about it when i will have to quit it...something has to be done if we want to keep the players we still have and maybe bring some more...i liked when the server jammed the first hour we OOP ...i kinda want to have at least 30k or 40k players at least...
"we try very hard to stick to our word" - that gotta be the quote of the day.
This game has turned so despicable that you need only dig your nose in public for your enemy to break whatever agreements made.
its all because of ABSalom.
Quite well written and enjoyable to read. Kudos for writing it Peppie!
I still remember reading your thesus on ut.com
thx!
my thesis proposal though
ive yet to write the bastard :(
Great article and a very interesting read. It's great to see things like this being discussed openly.
+1
Editorials ftw :)
More importantly, if both sides see betrayal as the more lucrative option, everyone loses ;)
Absalom could just make public what they consider as fair play
Still wondering what does this have to do with Free-Riding in Utopia as ur editorial title seems to suggest..
sorry if i was unclear
the whole situation can be more adequately explained as the "tragedy of the commons", where everyone benefits from a certain outcome but by pursuing rational/ruthless selfinterest it will never be achieved. The free riding part is where certain players and kingdoms take advantage of the goodwill and honourable playstyle of other folks who are trying to create a pleasant/orderly/fair/just gamespace
Pretty much spot on. Only reason people stick around is because either they have a good group (nice folks) to play in or/and they care only for the winning.
There is simply no way to build a kd with real random noobs anymore, because every kingdom will trash you and backstab you because it increases their score. (Survival of the fittest, yeah yeah)
The game has always been about the community, but when the game goes down we all blame everyone but the community (Mehul/OMAC).
Considering Absalom is almost always at the top of the charts - they can police utopia. Monarchs can message Absalom (whether ingame or via irc) with their current circumstances and allow them to decide what's "honorable" - then enforce their own ruling.
We could have our very own, first ever, Absalom monarchy!
hmmm off topic... Natrus of PJ??
actually a colonial system works better. each kingdom takes a core abs player as their monarch, this way we eliminate the ABSness yet give Absalom whatever pseudo glory they need
Good read Peppie. It's sad but yeah i would never look to Utopians to create a viable solution to the problem some rotten apples are causing. There are cheaters/hackers/whatnot in every single game out there. And for all those games goes: it is the responsibility of the game developer to create such an environment that cheating is either impossible, not rewarding enough or results in very serious measures. Mankind is an evil race over the whole, if you ask me :P The few bastards spoil it for everyone else, and the average Joe doesn't care enough to really do something about it, or is afraid his initiatives will get laughed at (like at the meeting).
I am hoping/assuming that with the new code, OMAC will soon have more tricks up their sleeve to control cheating at least, I guess time will tell.
Slacker ........... o.O
If I remember correctly that mass meeting was very Alliance orientated the indi Kingdoms tried to get a voice and where basicly ignored.
these problems will keep existing. In that meeting actually as the article says, there was a diff channel with the top alliances, in which a few reps discussed the situation. The log given here is mostly insignifiant. And the result of the meeting as well. I should have the other log somewhere probably, but what i can say its simple: this kind of agreements can only go for little number of kds, cant decide anything for a large number of kds. Better everyone for himself: if you are able to agree on diff terms with some kds, for your own benefit as a kd, do it.
Else even if theoretically you have some common agreement, there are always double standards: the pact will be respected with a part of the kds, and with others not. Its about connection, communication, roots and the respect you and your kd has among other players.