Abstract
This report looks at some of the important mechanics of self-spells which have not yet been made public. The UtoLab team headed by myself investigated the duration of self-spells, the effects of exploding fizzles and their likelyhood to occur. It was found that all self-spells work with similar formulae, with their duration depending only on guilds/land, the given spells 'Duration Factor', and a random factor. A comprehensive formula for minimum and maximum durations was found with the limit at 20% guilds - Although with Mystics' Guilds counting for double that, they reach a cap at 10% raw guilds. Also the random factor was even and linear, an exploding fizzle occurs approximately 33% of all fizzles and kills 0.5% of your wizards, and you can still succeed spell at 0% guilds.
Recent comments